![]() If You've ever Dreamt of creating your very own Pokemon region, this step-by-step guide is here to help you bring your vision to life. From the captivating landscapes to the vibrant cultures, each region offers a unique and immersive experience. Pokémon enthusiasts have always been fascinated by the diverse regions that make up the Pokemon world. Choosing a Real-Life Basis for Your RegionĢ.1 Basing Your Region on Countries or LandmarksĤ.1 Influencing Architecture, Celebrations, and Eventsĥ.2 Establishing Trainers, Professors, and Teamsĭesigning Your Own Pokemon Region: A Step-by-Step Guide.pal file, but it does look better.Ultimate Guide: Creating Your Own Pokemon Region! (This isn't strictly necessary, pokeemerald should work fine with a grayscale image since the palette is taken from the. All other settings should stay the same except the palette format. pal file, but the tileset image will be grayscale), and then again as "Indexed in tileset image" (so the tileset will look properly colorful). Generate the tileset twice: first with the palette format as "PaintShop Pro (JASC-PAL)" (so we get a separate. Hoenn's Town Map uses black #000000 as its color 0, and the map doesn't use that color at all.Ģ. This is because color 0 gets placed at index 0, and may get treated as transparent in-game. ![]() Specify a Color 0 that doesn't exist in the map. However, you'll need to change a couple more things:ġ. The Gen 3 Town Map is actually why I added that, so instead of moving the colors down from 0 to 112 rows in GIMP, you can just start at index $70 (hex $70 = decimal 112). Tilemap Studio version 4.0 lets the palette start from a non-zero index. Make sure the brush has anti-aliasing disabled.įor this tutorial I decided to make Bangladesh into a Pokemon region. Set the dimensions to 256x160, and Image->Configure Grid so that the grid is 8x8, and check View->Show Grid. I usually use Asesprite because of its reference layer, but I'll make a quick region map through GIMP for this tutorial. If you haven't already, make your region map, making sure that you have 32 colours maximum, and in the end have 256 tiles or below being used. We can use region_map.png and region_map.pal for both instances, however the tilemaps are very different. If for any reason it has to ever be used, just repeat the steps for the other two tilemaps. There is another called region_map_affine but it doesn't seem to be used, so we can skip it. Gamefreak, in all their wisdom, decided to have two different instances of the region map, one for the Pokedex (graphics/interface) and the other for every other instance (graphics/pokenav). IrfanView (only to export palette, it might be possible to export through GIMP or some other software, but the palette export options there don't seem to support JASC-PAL) ![]() GIMP (only for changing up the indexing, if there is a better software don't hesitate to share with a reply below!) PREREQUISITESĪsesprite, GraphicsGale, GIMP, or any other software you are comfortable making your region map in (it is preferred to have a grid overlay of 8x8 to show off different tiles.) Going into this guide I will assume you already know how to compile pokeemerald and you have a 256x160 png of your region that you wish to insert into the game.
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